![]() ![]() Character classes (a representation of experience in a variety of life paths) are not narrowly defined terms such as "Fighter" or "Rogue", but rather, they are based off of the six main attributes all characters have - Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. For starters, Modern differs from it's predecessor enough that even veterans of D & D will have some new rules to learn. ![]() After seeing the d20 Modern website in early 2005, and actually taking the time to examine what the system could handle and replicate, I re-read the Core Rulebook and was thoroughly pleased. Now, onto d20 Modern itself: I had first learned of the book in late 2003, but I only glanced at it briefly and brushed it off as "inferior" to D & D. I eventually continued onto Dungeons and Dragons edition 3.5 and Shadowrun. Before I get to the review, here's a short description of my previous Pencil and Paper RPG experiences: I started out in 2001 with Dungeons and Dragons third edition, as well as RIFTS.
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